Post by Lerua on Sept 23, 2008 4:30:16 GMT -5
I apologize ahead of time for the length of this but if you are having trouble understanding the different attributes and what they do this'll definitely help!
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PHYSICAL
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1.Strength: Raises your melee and unarmed attributes. If you're a physical fighter its good to have this.
2.Dexterity: Affects your sneaking and lockpicking attributes. If you want to stay hidden from people or basically have a thief type vampire then you want to raise this.
3.Stamina: Stamina affects how much damage you can soak from the blows you
take. So a high stamina means you can take A LOT of hits from various weapons, even guns.
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SOCIAL
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1.Charisma: Increases the persuade attribute. Persuasion is a good ability for any male vampire to have since it may be harder for a male vampire to seduce another male vampire ;3
2.Manipulation: Manipulation increases the haggle attribute which allows you to get better prices at the shops.
3.Appearance: It increases the seduction feat. Helps with you to be able to seduce other humans/vampires just by your looks. This does NOT determine how pretty/ugly you are.
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MENTAL
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1.Perception: Raises the Ranged and Inspection attributes. It allows for you to have better precision and find difficult items more easily.
2.Intelligence: Raises your research and intimidate attributes. Intimidation will allow you to possibly take money from humans or weaker vampires and research allows you to possibly raise some of your skills through reading books.
3.Wits: Wits improve the defense and hacking attributes. Hacking will allow you to break into computers to find out important information that may open up quests that only your character can do until other members find it ;3
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TALENTS
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1.Brawl: Raises the unarmed feat which also makes it easier for you to feed on
unwilling victims.Early in the game it's pretty important and easier
feeding is always good.
2.Dodge: Dodge increases the defence feat.Defence is rather important so
spending points at dodge is advisable.
3.Intimidation: Increases the intimidate feat.
4.Subterfuge: Increases secuction.It's cheaper than appearance so spend your
first points here if you want to be seductive.
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SKILLS
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1.Firearms: Increases the ranged feat.you'll need some points here
2.Melee: Increases the melee feat.you'll need some points here
3.Security: Increases the lockpicking feat, you'll need some points here.
4.Stealth: Affects the sneaking feat.No need to spend many points here.
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KNOWLEDGES
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1.Computer: Raises the Hacking feat which is rather important.
2.Finance: Raises haggle.Don't spend more than one point here.
3.Investigation: Increases Inspection.Leave it alone.
4.Scholarship: Raises research and persuasion.Scholarship affects two of the
most important feats so you'll do well to spend many points here
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FEATS
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Feats are the outcome of all your other attributes and they are the ones that
make the difference eventually:
1.Unarmed: Allows easier times to feed on humans that resist being bitten and how well you can fight without a weapon.
2.Melee: This determines how much damage and how well you can wield melee weapons whether you find them, buy them, or steal them from other people.
3.Ranged: How well you can use a gun or bow or any other type of ranged weapons. These types of weapons work better against humans then they do against vampires.
4.Defense: This is how well you can dodge attacks. A higher defense means you'll get hit less.
5.Hacking: The ability to hack easily into protected computers.
6.Haggle: Gives you better/cheaper prices at the forum stores.
7.Inspection: Allows you to find hidden items much easier.
8.Lockpicking: Allows you to pick locks~ nuff said.
9.Research: Gives you the possibility of gaining some attributes through reading books.
10.Persuade: The ability to talk to people and possibly get money out of them or other rewards. If you have a high persuasion you can get yourself out of most stick situations.
11.Intimidate: Scare people into not coming near you, giving you their money, or just plain freak 'em out!
12.Seduction: This attribute isn't much use to the males but the females can use it to get 'special' favors from humans much easier.
13.Bashing: Reduces damage taken from blunt weapons (clubs, baseball bats, etc.) and from firearms.
14.Lethal: Reduces damage taken from bladed weapons.
15.Aggravated: Reduces the damage you take from fire and electricity. (( If caught out in the sun for a while that also causes alot of damage ))
<><><><><>
PHYSICAL
<><><><><>
1.Strength: Raises your melee and unarmed attributes. If you're a physical fighter its good to have this.
2.Dexterity: Affects your sneaking and lockpicking attributes. If you want to stay hidden from people or basically have a thief type vampire then you want to raise this.
3.Stamina: Stamina affects how much damage you can soak from the blows you
take. So a high stamina means you can take A LOT of hits from various weapons, even guns.
<><><><>
SOCIAL
<><><><>
1.Charisma: Increases the persuade attribute. Persuasion is a good ability for any male vampire to have since it may be harder for a male vampire to seduce another male vampire ;3
2.Manipulation: Manipulation increases the haggle attribute which allows you to get better prices at the shops.
3.Appearance: It increases the seduction feat. Helps with you to be able to seduce other humans/vampires just by your looks. This does NOT determine how pretty/ugly you are.
<><><><>
MENTAL
<><><><>
1.Perception: Raises the Ranged and Inspection attributes. It allows for you to have better precision and find difficult items more easily.
2.Intelligence: Raises your research and intimidate attributes. Intimidation will allow you to possibly take money from humans or weaker vampires and research allows you to possibly raise some of your skills through reading books.
3.Wits: Wits improve the defense and hacking attributes. Hacking will allow you to break into computers to find out important information that may open up quests that only your character can do until other members find it ;3
<><><><><><><><><><><><><><><><><><><><><><><>
<><><><><>
TALENTS
<><><><><>
1.Brawl: Raises the unarmed feat which also makes it easier for you to feed on
unwilling victims.Early in the game it's pretty important and easier
feeding is always good.
2.Dodge: Dodge increases the defence feat.Defence is rather important so
spending points at dodge is advisable.
3.Intimidation: Increases the intimidate feat.
4.Subterfuge: Increases secuction.It's cheaper than appearance so spend your
first points here if you want to be seductive.
<><><><>
SKILLS
<><><><>
1.Firearms: Increases the ranged feat.you'll need some points here
2.Melee: Increases the melee feat.you'll need some points here
3.Security: Increases the lockpicking feat, you'll need some points here.
4.Stealth: Affects the sneaking feat.No need to spend many points here.
<><><><><><>
KNOWLEDGES
<><><><><><>
1.Computer: Raises the Hacking feat which is rather important.
2.Finance: Raises haggle.Don't spend more than one point here.
3.Investigation: Increases Inspection.Leave it alone.
4.Scholarship: Raises research and persuasion.Scholarship affects two of the
most important feats so you'll do well to spend many points here
<><><><><><><><><><><><><><><><><><><><><><><><>
<><><><>
FEATS
<><><><>
Feats are the outcome of all your other attributes and they are the ones that
make the difference eventually:
1.Unarmed: Allows easier times to feed on humans that resist being bitten and how well you can fight without a weapon.
2.Melee: This determines how much damage and how well you can wield melee weapons whether you find them, buy them, or steal them from other people.
3.Ranged: How well you can use a gun or bow or any other type of ranged weapons. These types of weapons work better against humans then they do against vampires.
4.Defense: This is how well you can dodge attacks. A higher defense means you'll get hit less.
5.Hacking: The ability to hack easily into protected computers.
6.Haggle: Gives you better/cheaper prices at the forum stores.
7.Inspection: Allows you to find hidden items much easier.
8.Lockpicking: Allows you to pick locks~ nuff said.
9.Research: Gives you the possibility of gaining some attributes through reading books.
10.Persuade: The ability to talk to people and possibly get money out of them or other rewards. If you have a high persuasion you can get yourself out of most stick situations.
11.Intimidate: Scare people into not coming near you, giving you their money, or just plain freak 'em out!
12.Seduction: This attribute isn't much use to the males but the females can use it to get 'special' favors from humans much easier.
13.Bashing: Reduces damage taken from blunt weapons (clubs, baseball bats, etc.) and from firearms.
14.Lethal: Reduces damage taken from bladed weapons.
15.Aggravated: Reduces the damage you take from fire and electricity. (( If caught out in the sun for a while that also causes alot of damage ))